Four Hits for One Point: Craps Progression Math
The Black Magic Place 6 or 8 progression reconstructed with exact cash flow, every loss state, a 4.27% target probability, and corrected expected value.
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The Black Magic Place 6 or 8 progression reconstructed with exact cash flow, every loss state, a 4.27% target probability, and corrected expected value.
Learn the 4–2 Doey-Don’t schedule through a worked Pass/Don’t Pass phase, and see why alternating sides cannot remove either line bet’s house edge.
Wait for a 4 or 10 point, bet $54 across excluding it, and collect twice. See the 60.49% target probability and corrected third-cycle funding.
Start $34 inside, regress 6 and 8, then choose a two-hit exit or longer rebuild. See exact cash flow, early-seven losses, and why charting cannot predict shooters.
Remove each winning number and stop after three collections. See the 44.40% completion chance and how a doubling schedule can overwhelm bankroll limits.
Combine Pass with Odds and Place 6/8, press after one hit, then regress after two. See the corrected $5 and $10 examples and 39.06% target probability.
The 2410 method parlays a Buy 4 or 10 after one win. See the 11.11% two-win probability, commissions, $780 best outcome, and −$10 expectation.
Remove two inside winners, then fund Don’t Come entries with later hits. Learn why a DC in the box is not yet a hedge and how exposure changes.
Remove the first two different inside winners, lock $2–$4, and rebuild. See the exact payouts and 51.84% chance of reaching the reduction before 7.
Cover six box numbers, collect two hits, then take every bet down. See the 64% target probability, exact cycle losses, and Buy 4/10 variation.