Craps Bets Explained: Rules, Payouts and House Edges

Sam Originally published Reviewed

Rules · Payouts · House edge · Complete bet directory

Craps offers dozens of wagers, but they reduce to a few families: line and Come bets, true Odds, number bets, one-roll propositions and bonus combinations. Learn Pass Line first, then judge every new bet by its rules, payout, probability and total money at risk.

Written and reviewed by Sam 20+ years playing in 65+ casinos

Last reviewed August 2026

Directory scope 37 detailed bets and math guides

Start with the structure

Craps bets at a glance

Bet familyCommon examplesTypical durationGeneral cost
Line and ComePass, Don’t Pass, Come, Don’t ComeOne game cycle or a number-versus-7 raceLow house edge
True OddsTaking or laying OddsUntil point/number or 70% on the Odds portion
Number betsPlace, Buy, Lay, PutNormally until resolved or removedVaries by number and commission
One-roll propositionsField, Any 7, Any Craps, 2, 3, 11, 12, C&E, Horn, hopNext roll onlyUsually medium to very high
Multi-roll propositionsHardwaysUntil easy number, hard number or 7High
Bonus betsFire, Small, Tall and AllAcross a shooter’s turnPaytable-specific

Sam’s starting point

For a first session, I would rather see a player understand one $10 Pass Line bet than scatter $10 across five boxes they cannot explain. Add permitted Odds only after you understand the point cycle and can afford the extra exposure. Complexity is not an advantage.

Line, Come and true Odds bets

BetCore ruleStandard payoutHouse edge
Pass Line7/11 wins and 2/3/12 loses on come-out; then point before 71 to 11.41%
Don’t Pass2/3 wins, 7/11 loses, 12 normally pushes; then 7 before point1 to 11.36%
ComeUses Pass rules beginning on the next roll1 to 11.41%
Don’t ComeUses Don’t Pass rules beginning on the next roll1 to 11.36%

“Right way” and “wrong way” are table slang for Pass-side and Don’t-side action, not quality judgments. Don’t Pass and Don’t Come have slightly lower mathematical edges, but some players dislike betting against the shooter. That social preference does not change the probability.

Taking and laying Odds

Free Odds bets pay at the true number-versus-7 probability and therefore have no house edge on that supplemental portion. They require an established Pass, Don’t Pass, Come or Don’t Come wager. The combined wager still has negative expectation because the required base bet has an edge.

PointTaking Odds payoutLaying Odds payout
4 or 102 to 11 to 2
5 or 93 to 22 to 3
6 or 86 to 55 to 6

Zero edge does not mean zero risk. Odds increase the dollars exposed and the size of short-term swings. “5× Odds” describes a permitted multiplier, not a guarantee or a fivefold advantage.

Place, Buy, Lay and Put bets

BetWhat it meansImportant variable
PlaceSelected number before 76/8 have a lower standard edge than 5/9 or 4/10
BuySelected number before 7 at true odds less commissionCommission amount and timing change value
Lay7 before selected number at true odds less commissionYou risk more than the amount won
PutEnter a Pass/Come-style number after it is establishedValue depends heavily on permitted Odds

Standard Place-bet payouts

NumberStandard payoutCorrect unitHouse edge
4 or 109 to 5$56.67%
5 or 97 to 5$54.00%
6 or 87 to 6$61.52%

The commission rule can determine whether buying is better than placing. Compare Place versus Buy on 4 and 10 and when buying 5 and 9 can make sense. A casino that collects commission only on wins produces a different result from one that collects it upfront.

Hardways and one-roll propositions

BetStandard payoutHouse edgeDuration
Hard 4 or 107 to 111.11%Hard number, easy number or 7
Hard 6 or 89 to 19.09%Hard number, easy number or 7
Any 74 to 116.67%One roll
Any Craps7 to 111.11%One roll
2 or 1230 to 113.89%One roll
3 or 1115 to 111.11%One roll
HornCombination payoff12.50%One roll

These bets create dramatic wins because the successful totals are uncommon, but the posted payouts are substantially below the true odds. The short duration also allows the expected cost to be applied repeatedly in a fast game. A small chip does not make the percentage cheap.

Bonus bets

The Fire Bet and Small, Tall and All can remain active across much of a shooter’s turn. Their paytables, qualifying totals and reset rules vary. Never transfer an edge or payout from one layout to another without checking the printed rules.

A repeatable test

How to judge any craps bet

  1. Define exactly what wins, loses and pushes. Do not rely on the bet’s nickname.
  2. Identify the relevant dice combinations. Use a verified probability when the bet spans multiple rolls.
  3. Read the displayed payout and commission rule. “For one” and “to one” are not always equivalent.
  4. Calculate expected loss and house edge. The size of a possible win is meaningless without its probability.
  5. Consider duration and variance. A low average cost can still produce large short-session swings.
  6. Confirm the correct betting unit and total exposure. Improper units can create rounded-down payouts.

Start with craps probability and house edge, use the payout table for common units, and see what the phrase “sucker bet” does—and does not—mean. None of these measurements predicts the next roll.

House edge measures cost, not safety

A lower edge generally reduces expected loss per dollar resolved, but the amount wagered and number of decisions still matter. More bets, larger Odds and longer play can create more total exposure even when the average percentage looks attractive.

How this directory was reviewed

The practical descriptions reflect Sam’s experience at live tables in more than 65 brick-and-mortar casinos. Standard rules, resolution sequences and wager restrictions were checked against the Massachusetts Gaming Commission’s approved Craps and Mini-Craps rules. Payouts, commissions, bonus paytables and permitted wagers can vary, so the printed layout and posted house rules always control.