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5 Count Variation: Mixed Come and Don’t Come Strategy

Sam Originally published Updated

Mixed right/wrong side · Pass or Don’t Pass · Come and Don’t Come

This anonymous “5 Count Variation” mixes a line bet with alternating Come and Don’t Come positions. It is not a standard five-count implementation: the original instructions begin betting immediately and use “table conditions” to choose a side. The useful part is the mixed-position exercise, not the name or performance claim.

Four rolls do not guarantee four established bets

Come and Don’t Come bets can win, lose, push, or travel before the proposed sequence is complete. The final exposure depends on the exact rolls, so this method must be tracked position by position.

Reconstructed contributor sequence

Reconstructed contributor sequence: Step; If starting right-side; If starting wrong-side.
StepIf starting right-sideIf starting wrong-side
1. Come-out$10 Pass Line$30 Don’t Pass
2. After a point$30 Don’t Come$10 Come
3. Next intended entry$10 Come$30 Don’t Come
4. Next intended entry$30 Don’t Come$10 Come

The original right-side example described $10 flat plus $20 Odds, while its wrong-side example used a flat $30 bet. Those are not equivalent positions. Odds can be added only after a contract travels to a number, and $20 taken Odds has different point-specific payouts from a $30 flat Don’t wager.

What can happen to a new Come or Don’t Come bet

What can happen to a new Come or Don’t Come bet: Next roll; Come; Don’t Come, bar 12.
Next rollComeDon’t Come, bar 12
7WinsLoses
11WinsLoses
2 or 3LosesWins
12LosesPushes
4, 5, 6, 8, 9, or 10Travels to that numberTravels behind that number

Older traveled contracts also resolve while a new Come/DC bet is in the box. A 7 can therefore win a new Come bet while losing established Come positions, or lose a new DC while winning established Don’t Come positions.

Why the positions do not cancel cleanly

  • The flat amounts are unequal.
  • Pass/Come and Don’t Pass/DC have different come-out treatment.
  • Contracts may travel to different numbers.
  • Odds amounts and payouts depend on the point.
  • A winning side can resolve before the opposing position is established.
  • Every flat contract retains its own house edge.

A safer way to evaluate it

  1. Remove the claim that recent table conditions select the better side.
  2. Use equal flat units first; add Odds only after recording the traveled number.
  3. Write every contract, number, flat stake, and Odds stake on a tracking sheet.
  4. Set a maximum total exposure because four entries can coexist.
  5. Compare the result with one simple Pass or Don’t Pass contract over the same number of decisions.

Study the individual Come, Don’t Come, and 3-Point Molly Don’t mechanics before mixing positions.

Reviewed by Sam: I kept the contributor’s unusual alternating sequence, but removed the unsupported claim that it usually wins or breaks even. The contracts are now explained in the order a dealer actually resolves them.

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