3-Point Molly Don’t: Don’t Come Strategy Explained
Don’t Pass · Don’t Come · Three traveled points · Lay Odds
The 3-Point Molly Don’t is a dark-side counterpart to a multi-point Come strategy: establish a Don’t Pass point, add Don’t Come wagers, and maintain up to three traveled Don’t positions. A 7 can settle several established bets at once, but every new Don’t Come must first survive its own 7/11 come-out roll.
Three points means three contracts, not protection
Each traveled Don’t bet wins if 7 appears before its number and loses if its number repeats first. More positions create more simultaneous action; they do not make 7 more likely.
Contributor version preserved
- Make one Don’t Pass flat bet on the table come-out.
- After a point is established, make a Don’t Come bet.
- If that DC travels, make another DC until three Don’t points are working, counting the DP point.
- When one traveled position loses or wins, make another DC if the table point remains and you want to restore three positions.
- In the submitted version, lay 2× the flat bet on 4/10, 1.5× on 5/9, and no Odds on 6/8.
Example with $10 flat bets
| Traveled number | Flat bet | Contributor’s lay Odds | Odds win if 7 arrives first |
|---|---|---|---|
| 4 or 10 | $10 | Lay $20 | $10 |
| 5 or 9 | $10 | Lay $15 | $10 |
| 6 or 8 | $10 | No Odds in this version | — |
The ratios above correctly reflect true lay Odds. A player could lay $12 to win $10 on 6/8, but the original contributor intentionally declined that additional risk.
The Don’t Come transition is the catch
| Next roll while a new DC is in the box | New DC result | Older traveled Don’t bets |
|---|---|---|
| 2 or 3 | Wins | Remain unresolved unless one is on that number |
| 7 | Loses | Established Don’t bets win |
| 11 | Loses | Remain unresolved |
| 12 | Pushes | Remain unresolved |
| 4, 5, 6, 8, 9, or 10 | Travels to that number | A matching older bet, if present, loses when that number repeats |
If two $10 DC bets are established and 7 appears while a third $10 DC is still in the box, the two older flats win $20 while the new DC loses $10: net +$10 before Odds. The result is not “three wins” because the newest contract is in a different phase.
Bankroll-growth rules do not change the system
The original submission doubled flat bets when a $200 bankroll reached $400 and later withdrew profits. Those are personal staking rules, not evidence of advantage. Increasing to $20 doubles both wins and losses; a previous bankroll milestone does not improve the next contract.
Operational difficulty: three flat bets plus different lay-Odds amounts can be hard to track. Know which bets are in the DC box, which have traveled, and whether Odds are working on the next come-out.
Review the full Don’t Come rules, lay Odds payouts, and the Don’t Pass contract.

I use this method to some success also but it seems to me that when you increase your bankroll from $200 to $400 that it makes more mathematical sense to increase what your laying as odds instead of increasing your initial don’t pass bet. Simple reasoning is that once a point is established, your odds are paying “True Odds” and your only at an odds disadvantage on the come out. So why ever increase your come out until you reach table limits with your odds bets?
Hello Troy!
Thank you for your comments and tips. The method was submitted by Justin in the past and is a good starting point. Tweaking it as you recommend makes sense and glad you shared your experience.
Do you lay odds on the ‘Don’t Come’ points?
Thanks for this system it is really fun to play! 🙂