Craps bet guide · Reviewed August 18, 2026
Don’t Come is a personal Don’t Pass sequence started after the table point exists. Its first roll loses on 7 or 11, wins on 2 or 3, pushes on 12 under bar-12 rules, or travels behind a box number that must lose to 7.
Sam’s verdict
Don’t Come is easiest to understand as your own Don’t Pass bet running inside the main game. Its flat edge is about 1.36%; lay Odds has no commission. The difficult part is tracking several private points and their working status.
Two-stage rules
| Stage | Roll | Result |
|---|---|---|
| First roll after placing Don’t Come | 2 or 3 | Win 1 to 1 |
| First roll | 7 or 11 | Lose |
| First roll | 12 | Push under bar-12 |
| First roll | 4, 5, 6, 8, 9, 10 | Dealer travels flat bet behind that number |
| After travel | 7 before number | Win flat and working Odds |
| After travel | Number before 7 | Lose |
The table’s puck marks the main Pass/Don’t Pass point. Your traveled chip marks the separate Don’t Come number. Several can exist at once.

Making the flat bet and adding Odds
- After the table point exists, place the flat wager yourself in Don’t Come.
- The next roll settles it or establishes its number.
- The dealer moves a traveled wager to the Don’t Come area above that number and maps it to your position.
- To add Odds, put chips where the dealer directs and call “Lay Odds on my Don’t Come.”
- The dealer places the Odds beside the flat chip, traditionally heeled or bridged where used.
Chips left unattended in the Come box can be mistaken for a new Come wager. State the Don’t Come Odds instruction before the dice move.
| Don’t Come number | Lay amount to win | Example |
|---|---|---|
| 4 or 10 | 2 to 1 | Lay $20 to win $10 |
| 5 or 9 | 3 to 2 | Lay $15 to win $10 |
| 6 or 8 | 6 to 5 | Lay $12 to win $10 |
New-game come-out status
When the shooter makes the main point, traveled Don’t Come bets can remain through the next come-out. Flat portions and lay Odds are commonly working because come-out 7 is favorable to them—the opposite of Come Odds, which are commonly off. House procedure controls; call wagers off if you do not want action.
| New come-out | Traveled flat | Working lay Odds |
|---|---|---|
| 7 | Wins | Wins |
| Its number | Loses | Loses |
| Other total | No decision | No decision |
First-roll Don’t Come rules apply only while a new chip remains in the Don’t Come box. A traveled wager does not lose to come-out 11 or push on 12; it waits for its own number or 7.
Multiple Don’t Come bets
Suppose the table point is 5, you have a Don’t Come 10 with $20 Odds, a Don’t Come 6 with $12 Odds, and another $5 flat in the Don’t Come box. A roll of 10 loses the first wager, does nothing to the Don’t Come 6, and travels the new flat bet to 10. A roll of 7 would win both traveled wagers but lose the new flat bet if it were still in its first-roll stage.
“No action” after travel
Rules commonly allow a traveled Don’t Come flat to be removed or reduced after its number is established, but not replaced or increased. A player may call “no action” and use returned chips for a new Don’t Come attempt.
That move gives up a favorable conditional position and sends money through the unfavorable first-roll stage again. Even on 6 or 8, 7 has six combinations against five. Removal can reduce immediate exposure, but it is not an improvement to the wager already established.
| Number | Chance 7 arrives first |
|---|---|
| 4 or 10 | 66.67% |
| 5 or 9 | 60.00% |
| 6 or 8 | 54.55% |
Reading the retained diagram
The original figure shows main point 6 and a separate Don’t Come wager traveled behind 5. A $5 flat and $15 Odds are grouped in the Don’t Come strip. Since $15 laid against 5 wins $10, the Odds profit differs from the flat profit; the traditional stack is heeled.
A new $5 chip remains in Don’t Come awaiting its first roll. The diagram therefore shows two stages simultaneously: a traveled contract on 5 and a brand-new personal come-out.
Worked example
- Main point is 5. You place $5 Don’t Come.
- 10 rolls, so the dealer travels the wager behind 10.
- You lay $15 Odds to win $7.50 only if that denomination/payoff is accepted; a cleaner $20 lay wins $10.
- 6 rolls and does nothing.
- 7 rolls before 10. The $5 flat wins $5 and $20 Odds wins $10.
- On another attempt, first-roll 11 loses the flat immediately.
The flat bet’s complete edge is about 1.36%. The Odds portion pays true odds and has no edge by itself, but increases money exposed. Read the detailed Don’t Pass and lay-Odds guide.
Questions players ask
- Can I remove a traveled wager? Many rules allow reduction/removal but prohibit replacing or increasing the flat portion.
- Does come-out 7 win every Don’t Come? It wins working traveled wagers but loses a new chip still taking its first roll.
- Can Don’t Pass and Don’t Come coexist? Yes; the main point and private numbers are tracked separately.
- Can I add Odds later? Normally yes within the table limit, with the dealer positioning them.
