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Craps Squeeze Play: The $220 Strategy Explained

Sam Originally published Updated

$220 inside · Spread to 4/10 · Two-hit regression · Exposure

The commonly described $220 Squeeze Play starts with $50 Place 5/9 and $60 Place 6/8. The first inside hit funds $25 bets on 4 and 10; after a second hit, the player regresses to $160 across. The final position can look efficient, but one early 7 loses the full $220.

Regression changes exposure, not probability

If two qualifying hits arrive, the system returns most of the original stake while leaving six numbers working. If 7 arrives first, there is nothing to regress. The dice do not become more likely to provide the required hits.

Step-by-step $220 version

Step-by-step $220 version: Stage; Layout; Cash flow.
StageLayoutCash flow
Start$50 on 5, $60 on 6, $60 on 8, $50 on 9−$220
First inside hitEach starting number pays $70Use $50 for $25 bets on 4 and 10; rack $20
Before second hit$25 / $50 / $60 / $60 / $50 / $25$270 across is working
Second inside hitCollect $70, then regress to $160 acrossTake $110 off the layout
After regression$25 / $25 / $30 / $30 / $25 / $25$200 has returned; net initial cash still exposed is $20

The $160 across layout assumes $25 on 4, 5, 9, and 10 plus $30 on 6 and 8. If 4/10 are Buy bets, commission timing changes the cash flow.

What if the second hit is 4 or 10?

A $25 Buy 4/10 commonly returns $50 before commission. With a $1 commission charged on the win, the net win is $49. The player then receives $110 by regressing from $270 to $160. Combined with the first $20 collection, $179 has returned, leaving $41 of the original $220 unrecovered while $160 remains working.

The failure cases

The failure cases: Sequence; Result before any line bet.
SequenceResult before any line bet
7 before an inside hit−$220
One inside hit, then 7$20 remains in the rack from the original $220: net −$200
Two inside hits, regress, then 7$200 has returned to the rack from the original $220: net −$20
Two hits including 4/10, regress, then 7About $179 has returned from the original $220: about −$41, subject to commission

“Only $20 remains unrecovered” accurately describes the two-inside-hit example after regression, but it is not a promise that the remaining $160 will survive. Cash-flow labels do not change the house edge of the bets still working.

The separate $66 three-hit Squeeze Play

Another established version uses a smaller three-hit sequence. It is not a simple scaling of the $220 method: it starts $66 inside, expands to $108 across after two hits, and regresses to $64 across after the third box-number hit. Mixing instructions from the two versions produces incorrect cash flow.

The separate $66 three-hit Squeeze Play: Stage; $66 three-hit version; Cash required or collected.
Stage$66 three-hit versionCash required or collected
Start$15 each on 5/9 and $18 each on 6/8$66 working
First box hitAdd $10 each on 4 and 10Inside hit pays $21; use $20 and rack $1
Second box hitPress inside to $20 on 5/9 and $24 on 6/8Requires $22; add $1 after an inside hit or $4 after a $10 Place 4/10 hit
Peak layout$10 / $20 / $24 / $24 / $20 / $10$108 across
Third box hitRegress to $64 acrossTake $44 off the layout plus the third-hit payout

Does the three-hit version always recover its cost?

No. At the $108 stage, a $10 Place 4/10 hit pays $18, while $20 Place 5/9 and $24 Place 6/8 each pay $28. Regressing releases another $44. The third-stage collection is therefore $62 after a 4/10 hit or $72 after an inside hit. The player also kept $1 from the first hit but may have added $1 or $4 on the second. “Paid for in three hits” is a shortcut, not a guaranteed accounting result for every sequence.

Probability and cost of the three-hit race

At the $66 inside stage, only 5, 6, 8 and 9 advance the sequence. They have 18 combinations against six ways to roll 7, so the first qualifying hit wins that race 18/24 = 75% of the time. An initial 4 or 10 does not pay or advance the stage. After adding 4 and 10, all six box numbers qualify: each of the next two hit-versus-7 races succeeds with probability 24/30 = 80%. In this simplified working-roll model, completion is 0.75 × 0.80 × 0.80 = 48%; a 7 ends the sequence before completion 52% of the time. Rolls with the layout off do not advance this race. These figures describe reaching the regression, not guaranteeing a profitable session.

Probability and cost of the three-hit race: Three-hit stage; Money working; Expected loss per roll.
Three-hit stageMoney workingExpected loss per roll
$66 inside$66About $0.50
Add $10 Place 4/10$86About $0.83
Press to $108 across$108About $1.00
Regress to $64 across$64About $0.67

Those expected costs are long-run averages, not likely hand results. The immediate 7 loss is far larger. The calculation shows why adding coverage does not hedge the layout: every Place or Buy bet remains exposed to the same 7.

Variants and table rules

  • $110 inside scales the starting bets to $25 on 5/9 and $30 on 6/8.
  • The $66 three-hit method above is a different sequence, not merely the $220 version divided by a constant.
  • Some versions spread to $35 Buy 4/10 rather than $25.
  • Some regress after any second box hit; others require a second inside hit.
  • Commission may be charged up front, on wins only, or rounded differently.
  • Players differ on whether the point is included and whether bets work on come-outs.

State your version before the first roll. “Squeeze Play” alone does not tell the dealer your coverage, regression point, Buy commission, or working status.

Compare the $135 Across regression, Triple Lux pressing, and Buy-bet commission guide.

Sources and method

Reviewed by Sam: The rebuilt guide replaces the old generic “press and hedge” description with the actual $220 cash flow. The attractive $160 end state should always be judged alongside the $220 entry loss.

Correction, September 5, 2026: The earlier 51.2% completion figure counted 4 and 10 before those bets were added. The staged calculation above corrects that error.

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