Craps Table Layout Explained: Every Betting Area

Sam Originally published Reviewed

Player areas · Dealer areas · Center bets · Chip movement

A traditional craps layout has two nearly identical end sections and one shared center section. Learn which bets you place yourself, which bets the dealer controls, and where chips move after a number is established; the table becomes far less intimidating.

Fast orientation: use the end section directly in front of you, watch the ON/OFF puck, and keep your hands out of the six numbered dealer boxes and the shared center proposition area.

The three layout zones

ZoneWho uses itMain wagers
Your end sectionPlayers and the base dealer on that halfPass, Don’t Pass, Come, Don’t Come, Field, Place, Buy, Lay
Opposite end sectionPlayers and base dealer at the other endA duplicate of the same common wager areas
Shared centerBoth ends; handled by stickperson/crewHardways, Horn, Any 7, Any Craps, hop and other proposition bets

The duplicate ends are not separate games. One dice result settles wagers across the entire table. You normally care only about the end in front of you and the shared center.

Annotated side section of a traditional craps table layout
The side section contains player-reachable boxes and numbered areas controlled by the base dealer.
Annotated center proposition section of a craps layout
The center proposition section is shared by both ends and handled by the crew.

Self-service versus dealer-controlled wagers

Wager actionWho normally places or moves the chips
Start Pass Line, Don’t Pass, Come, Don’t Come, or FieldPlayer
Add Pass/Don’t Pass OddsPlayer places chips behind the flat wager
Book Place, Buy, or Lay wagerDealer after the player calls the bet
Move a Come/Don’t Come wager to a numberDealer
Add Odds to a traveled Come/Don’t Come wagerDealer after the player provides chips and instruction
Book a center proposition wagerStickperson or dealer according to table procedure

The blank felt between the printed layout and the inside wall is commonly called the apron. Dealers may use it to return chips, receive a wager instruction, or separate money that is not yet booked. Chips sitting in the apron are not automatically a bet; communicate clearly.

Pass Line

The Pass Line runs around the outer edge of each end. Place the wager yourself before the come-out roll. It wins immediately on 7 or 11, loses on 2, 3, or 12, and otherwise follows an established point. After a point, the bet wins if that number repeats before 7.

A flat Pass wager is normally a contract bet after the point and cannot be removed. Optional Odds chips sit in the blank area directly behind it. See the complete Pass Line guide.

Don’t Pass bar

The Don’t Pass area is commonly labeled DON’T PASS BAR 12. Under that rule, a come-out 2 or 3 wins, 7 or 11 loses, and 12 pushes. If a point is established, the bet wins when 7 appears before the point. Some layouts bar 2 instead, so read the printing.

Don’t Pass may generally be removed after a point, but doing so surrenders the favorable part of the bet: 7 has more combinations than every point number. Table culture sometimes favors Pass players, but Don’t Pass is a normal authorized wager and should not be treated as misconduct.

Come and Don’t Come

Players start Come and Don’t Come bets in the large printed boxes. The next roll acts like a personal come-out for that wager. If 4, 5, 6, 8, 9, or 10 becomes its number, the dealer moves the chips to the corresponding numbered box.

Once the bet travels, do not reach into the numbered area. The dealer positions it so ownership and wager type remain readable. To add Odds, place the chips in the apron, identify the wager, and let the dealer stack them correctly.

The six numbered point boxes

The dealer area displays 4, 5, SIX, EIGHT, NINE, and 10. Six and nine are often spelled out to prevent confusion across the table. The large boxes and adjacent strips organize several wager types at the same time.

Chip positionCommon meaning
Inside numbered boxCome or Buy wager, distinguished by position/marker
Narrow strip associated with numberPlace wager
Area behind/above numberDon’t Come or Lay wager, distinguished by position/marker
ON puck centered on numberCurrent Pass Line point

Exact chip geometry varies with the layout and crew convention. Players should call the wager and let the dealer use the house’s position. Small BUY, LAY, ON, or OFF markers resolve ambiguity.

The ON/OFF puck

Black OFF means no Pass Line point exists and the next roll begins a new cycle. When 4, 5, 6, 8, 9, or 10 establishes a point, the dealer turns the puck to white ON and places it on that number. After the point repeats or 7 appears, the puck returns to OFF.

The puck tracks the table’s main point, not every Come bet. Traveled Come/Don’t Come wagers can have their own numbers while the puck remains elsewhere.

Field area

The Field is a one-roll self-service wager. It wins on 2, 3, 4, 9, 10, 11, or 12 and loses on 5, 6, 7, or 8. Ordinary winning totals pay even money; 2 and 12 can pay double or triple according to the printed layout. That variation materially changes the house edge.

Big 6 and Big 8

Some layouts print large Big 6 and Big 8 boxes in the player area. Each wins if its number appears before 7 and traditionally pays even money, producing a 9.09% house edge. A dealer-placed Place 6 or Place 8 normally pays 7 to 6 with a 1.52% edge, so it is usually the better version of the same number-before-7 proposition.

Center proposition section

The center contains hardways, Any 7, Any Craps, Horn numbers, C&E, hop bets, and layout-specific propositions. Both ends share it. These wagers are normally called to the stickperson or passed through the base dealer; follow that table’s chip-delivery procedure rather than throwing a chip without acknowledgment.

If a proposition wins, the stickperson commonly announces the amount and the base dealer delivers the payment to the apron in front of the player. Many center bets carry house edges above 9%, so visual prominence is not a value recommendation.

First-time layout walkthrough

  1. Find the placard and read the minimum, maximum, and Odds rule.
  2. Locate the Pass Line directly in front of your position.
  3. Check whether the puck is OFF or marking a point.
  4. Identify your base dealer’s six numbered boxes.
  5. Notice the shared center, then ignore it until you understand its payouts.
  6. Keep hands clear after the stickperson sends dice to the shooter.

Use the complete craps-bets hub to match each printed area with rules, payout, house edge, and a detailed guide.

From Sam: The layout stopped feeling complicated when I divided it into what I touch, what the dealer controls, and what the stickperson controls. That practical division has held up across more than 65 casino visits even when the colors, side bets, and exact chip positions change.

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