Street Craps Rules: How Pass and Fade Games Work

Informal dice game · Pass and fade · Rules must be agreed first

Street craps is an informal player-banked dice game rather than one standardized casino product. A shooter usually puts up a stake, other players “fade” or match it, and two dice decide a pass-style come-out and point sequence. Exact rules must be agreed before money or dice move.

First: legality and safety

Do not assume a cash dice game is lawful because it is private, small, or called social gambling. Laws and enforcement differ by location, and an unregulated game has no licensed crew, surveillance process, approved equipment, or formal dispute procedure. Check the applicable law and choose a legal, safe setting.

Street craps versus casino craps

FeatureInformal street crapsCasino bank craps
Who banks the action?Players match or fade the shooterThe licensed casino
RulesAgreed by participants; can varyApproved rules, layout, and house procedures
Bet menuOften one basic pass/fade wager plus side betsLine, Come, number, proposition, Odds, and bonus bets
EquipmentAny agreed dice and rolling surfaceControlled dice, table, back wall, crew, and surveillance
DisputesNo standard authoritySupervisor and regulatory complaint process

A common pass/fade ruleset

There is no official universal street-craps rulebook. One common version works like this:

  1. The shooter states a stake.
  2. One or more other players fade that amount, meaning they cover the opposing side.
  3. On the first roll, 7 or 11 wins for the shooter.
  4. On the first roll, 2, 3, or 12 loses for the shooter.
  5. A first-roll 4, 5, 6, 8, 9, or 10 becomes the point.
  6. The shooter wins by repeating the point before 7 and loses if 7 appears first.
  7. After settlement, the dice remain or pass according to the agreed rules.

Another group may treat 12 differently, use bar rules, require a complete fade, allow partial matching, or pass the dice after different outcomes. That variation is precisely why the rules must be stated aloud first.

Terms you may hear

TermMeaning in a common informal game
ShooterThe person rolling and usually backing the pass side
FadeAccept or cover some or all of the shooter’s stake on the opposing side
PassThe shooter’s side of the wager
PointThe box number the shooter must repeat before 7
Side betA separate agreement between players, outside the main pass/fade action
Cocked dieA die not lying flat; participants must agree whether and how it is re-rolled

Questions that must be settled first

  • Which come-out totals win, lose, or push?
  • Must the shooter’s entire stake be faded before rolling?
  • Can several players cover pieces of the action?
  • What happens when dice leave the surface, lean, or hit an obstruction?
  • What rolling boundary or backstop is required?
  • Who holds the money and verifies settlement?
  • When do the dice pass to the next shooter?
  • Are side bets allowed, and who resolves a disagreement?

A simple game is easier to audit. Adding side bets, changing rules after a roll, using unclear stakes, or letting one participant control both dice and money creates avoidable disputes.

Probability does not change outside a casino

Two fair six-sided dice still have 36 ordered combinations. Seven has six combinations; 6 and 8 have five each; 5 and 9 have four each; 4 and 10 have three each. A different setting does not create a hot hand or make a number due.

The price of an informal wager depends on its exact rules. A no-vig player-versus-player bet can have a different expectation from casino Pass or Don’t Pass because pushes, settlement, and who covers which side may differ.

Practice without an informal cash game

If the goal is learning the point sequence, use the free craps game with virtual chips. Compare the formal casino craps rules and the 36-combination dice math.

Reviewed by Sam: This rewrite removes fear-based anecdotes and casino promotions from the old page. It treats street craps accurately as a family of informal rules, not one official game.