# Favorite craps systems

I naturally like to use my own system when I play craps. That method doesn't always work however, and I like to have some fall back systems to use when things aren't going my way.

Listed below are my favorite systems to use in that event.

#### \$22 inside regression/don't

Bet \$22 inside. \$5 each on the 5 and 9, \$6 each on the 6 and 8. Take down the first two hits. Then make two don't come bets, one at a time, with the next two hits. Do not press any bets. Let them run until you lose.

REASON: First two numbers that you take down will show a small profit. For example. The shooter throws a 6, you take it down with a \$7 win. Then the shooter throws an 8. You take that down with a \$7 win. Profit on the \$22 risked is \$4. With the two remaining numbers still working you can build up the bets you took down with two don't come bets. Now you have a hedge. This method is good for a choppy table to a cold table.

#### \$22 inside regression/build

Bet \$22 inside. \$5 each on the 5 and 9, \$6 each on the 6 and 8. Take down the first two hits. Then replace those numbers you have taken down one at a time with the next two hits. Do not press any bets. Let them run until you lose.

REASON: First two numbers that you take down will show a small profit. For example. The shooter throws a 6, you take it down with a \$7 win. Then the shooter throws an 8. You take that down with a \$7 win. Profit on the \$22 risked is \$4. With the two remaining numbers still working you can build up the bets you took down till you have all the inside numbers covered again. This method is good for a choppy to hot table.

#### Reno Reach

After a day of consistent and fast losing at the tables in Reno, I tried to come up with some method that might stem the tide. I normally don't bet the pass line or don't pass line so I really don't care if the shooter makes the point or not. I just want to win a bet before that seven shows. I came up with a variation of the 7 method. I use it for 6 and 8 place bets, but you can use it for 5 and 9 or any other combination that you'd like. You make a \$6 place bet on the 6 and 8. You leave the bets working till one of them is hit. Then you take them down and wait for the end of the roll.

After the next point is established you make 2 more place bets on the 6 and 8 and add 1 unit to the number that last won. For example: You start by making \$6 place bets on the 6 and 8. The 6 is thrown, so you take both bets down and wait for the end of the roll. After the new point is established you would make a \$12 six and a \$6 eight place bet. You would repeat the process every time you win a bet. You would need to win three or four times before you would recoup your initial \$12 bet and start turning a profit.

This method is good for a choppy to semi hot table. One plus to this method is that if you do reach the higher levels, your profit coming off the tables greatly increases with every win in relation to your initial \$12 outlay. Also, if the table turns hot, you are already betting at a way higher level and you can truly take advantage by letting the bets work for the life of the roll. The downside, as with most systems, is an early seven.

#### No 4 or No 10

You can make this bet and take it down at anytime. You can bet both the 4 and 10 at the same time. What you are doing is laying the odds ( say \$40 ) that a 7 will be thrown before a 4 or 10. This is one of the better bets you can make. Notice on the table that there isn't any wording about this bet, unlike the large lettered field and come. It's so advantageous to the player that the casino charges you a 5% vig on the amount of money you'll win.

Simply say to the dealer that you want a No 4 for \$40. You put down \$41 ( 5% on a \$20 win is \$1 ) and the dealer will put your money in the don't come box above the 4. Now you hope a 7 is thrown before a 4. A win will pay \$20. You can take the No 4 bet of \$40 down or pay another dollar and leave it up. I like to make this bet after a 4 or 10 is thrown. Most shooters will 7 out after 4 rolls and it is less likely that they will throw a second 4 or 10 before a 7. I also follow how often the 4 and 10 are being thrown at the tables. If a lot of 4's are coming up, I'll favor the 10. This bet can be hedged with a bet on the hard 4 or 10. The downside to this bet is that you are risking twice as much money as you'll win. A 4 or 10 coming up before a 7 is a bankroll killer. This method is good on a choppy or cold table.

#### Hundred Dollar ho-down

This is a variation of the 'anything but 7' system. Wait for a point to be established and then place the 5 for \$25, 6&8 for \$30 and a \$12 field bet (this comes to \$97 which ~\$100...hence the name of the system).

After the first hit (hopefully not a 7) you regress as follows: If a 5,6,8 hit: Reduce your 5,6,8 to \$17 action (\$5-5, \$6-6, \$6-8) and put \$5 in the field (anything but 7 strategy from here on) If a 4,9,10,11 hit: Remove your \$25-5 place bet and reduce the 6&8 to \$6 each If a 2 or 12 hit: Reduce your 5,6,8 to \$17 action (\$5-5, \$6-6, \$68) and put \$5 in the field.

This system is another regression system. It is based on the idea of gambling with the casino's money. Starting with the original bets will return you enough money to continue play with higher odds of winning. The advantage is that you can regress after ANY number other than 7 rather than waiting for a specific number to appear. After you've done the initial regression, you can press until your hearts' content without risking any of your own money. And if the seven eventually falls, you don't have to worry cause it wasn't your money anyway. The only problem is the initial \$100 bet but that's the reason we gamble right?!?!?! If you do the math, then you will see that you initially win 83% of the time (30/36...6 ways to make a 7 and 30 ways to roll ANY other number). It's up to you to decide whether or not that's a high enough percentage to gamble on. Run it through the simulators to watch it work!

#### Hundred Dollar Ho down mix

I usually do an "Anything but 7" with a bit more \$\$\$ but make it a one-roll only bet. I have one you may like. Good for ice-cold to medium-warm tables. Which the tables are most of the time. While this can be done with any amount, I'll start with the minimum.

Lay the 4 & 10 for \$50 each and Place \$32 across. Have everything working on the come-out. Take 2 wins and go off. This bet pays on all box numbers and the 7 is your friend. Yo's and crap numbers can't hurt you. Variation: Again, on for the come-out. Keep it working until the first 4 or 10 hit and then go off. Double the number you just lost (you may want to add \$10 to it so you will be even after paying the vig) and put it back on for the next come-out. Or, everything same as above and wait till the shooter hits the 4 or 10 one more time. Then you are through with this shooter. Double-up as above.

I use it a lot in the casinos. If the table has a hot shooter, don't put up the Lay bet. S/he is sure to hit the 4/10, esp. if the shooter is a dice-setter/RR. In fact that would be a time to use your Hundred Dollar ho-down, fer sure! Run that on your sim first. You will be impressed with the results. If you have the bankroll and want to make money faster, double up the bet to \$100 each on the Lay and Place \$64 across. My first time out with it I actually placed the Lay for \$700 ea, and \$640 across. My only mistake was playing at a \$2k limit table and got banged really hard by a hot shooter on the lay numbers. I max'd out and it took a while to get back to even. If you bet big, go to a \$5k table - plan ahead and learn from my mistake.

Please take a look at the craps system database